Sports games, fantasy games, war games - there are hundreds of video games out there. So how do companies get gamers to play theirs? And what are they really trying to say? Well, grab your controller. It's time to ask questions about video game messages.
Sports games, fantasy games, war games - there are hundreds of video games out there. So how do companies get gamers to play theirs? And what are they really trying to say? Well, grab your controller. It's time to ask questions about video game messages.
Give young readers the tools they need to evaluate the barrage of media messages that reach them every day. Value assumptions, product placements, and cues to act are embedded in each media message. This fun series embraces media as entertaining and useful but also puts readers in a position of strength, as they learn a systematic way to question pop culture and to recognize how influential media